
You have an extensive choice with over 30 physical launch titles in varying genres but that's where its strength of titles arguably remains to this day. You'd be feeling hard done by getting a Vita at launch, possibly out of pocket £300+ and you haven't even got any games yet. They ranged in sizes from 4GB to 64GB and prices from around £14.99 to well over £60. None of this universally found SD Card nonsense though like Nintendo’s 3DS just as the Vita’s predecessor, the PSP, the PS Vita suffered the same fate of utilising another proprietary card, aptly named the PS Vita Memory Card. If you fancy downloading some substantial blockbuster titles or playing music on your new machine, then you’ll need a memory card. How much would it set you back? If you went against your head, the 3G/Wi-Fi version launched at £279.99 and the less ridiculous Wi-Fi marginally cheaper at £229.99. Ouch. A flawless plan for the shiny new Sony handheld. If you really wanted to, you could just tether your phone’s connection to the Vita and have the same functionality of a 3G model. With all that in mind, the sensible option was the the Wi-Fi version. The problem was, it’s all well and good having the ability to play console-quality multiplayer games whilst on a mobile network, but first and foremost that requires a new, data-hungry mobile network plan and a seriously stable connection - when to be perfectly honest, most features were better suited on a Wi-Fi connection. Many of the console’s features were great in theory, but seldom used in practice. Sony stumbled across many beknown issues with 3G right from the off.

Vita-exclusive applications like Near allowed users to check-out and share experiences with local players, as well as gifting exclusive in-game items - a brilliant way of engaging the community. Why 3G? Sony’s answer was for “Social networking and location based gaming. When the Vita was released in the West back in February 2012, buyers could choose from two models: the standard Wi-Fi version and the more obscure 3G/Wi-Fi model, not something that’s common when launching a new console.



I’d love to tell you it’s been a smooth ride for the console but come on, you should know better than that. This month, PlayStation Vita turned three. Articles // 27th Mar 2015 - 8 years ago // By James Bralant Is it time to buy a PlayStation Vita?
